活动地址:CSDN21天学习挑战赛
用代码写出浪漫合集(爱心、玫瑰花)
本文目录:
二、用python、matplotlib、Matlab、java绘制爱心
(3)输出五个爱心,由Dear I love you forever! 五个单词填充而成
(1)、6种python玫瑰花绘图源码(立体多层玫瑰、红玫瑰)
一、前言
有缘遇到真心对你好的人不容易,像父母、朋友、真爱你的人,如果遇到了,请好好珍惜,因为有时,有些你想象不到的事情会突然发生,如果遇到了,请别慌乱害怕,那些真心对你的人会陪在你身边和你一起度过最难熬的日子,所以请抓住每一分每一秒,好好对待身边人,凡事别计较太多,把心放宽。在你遇到。。。时,请记住,你并不是唯一一个,这世界上有很多人正在经历着和你一样的事情,虽然他们没有或者无法说出来。
命始于缘分,爱忠于坚守,情长于陪伴,珍惜每一次相识,珍惜每一分温暖,生活细细品味,真情慢慢体会,不枉此生。
这里搜集了一些爱心和玫瑰花的代码,供大家学习参考。代码版权属原作者。
二、用python、matplotlib、Matlab、java绘制爱心
import turtle import time def LittleHeart(): for i in range(200): turtle.right(1) turtle.forward(2) # love = input('请输入表白语句,然后回车,默认为"I Love You":\n') # me = input('请输入要表白的人:\n') # if love=='': # # 如果未输入表白语句,则使用默认语句 # love='I Love you' love='I Love you' me = '卧槽,这年轻人。' turtle.setup(width=900,height=600) # 爱心的画布的大小 turtle.color('red','red') # 爱心的颜色及外边笔的颜色 turtle.pensize(5) # 画笔的粗细 turtle.speed(1000000) # 绘制速度 turtle.up() # 画笔向上 turtle.hideturtle() turtle.goto(0,-180) turtle.showturtle() turtle.down() turtle.speed(5) turtle.begin_fill() # 开始填充 turtle.left(140) turtle.forward(224) LittleHeart() turtle.left(120) LittleHeart() turtle.forward(224) turtle.end_fill() turtle.pensize(5) turtle.up() turtle.hideturtle() turtle.goto(0,0) turtle.showturtle() turtle.color('#CD5C5C','pink') turtle.write(love,font=('gungsuh',30,),align="center") turtle.up() turtle.hideturtle() if me !='': turtle.color('black', 'pink') time.sleep(2) turtle.goto(180,-180) turtle.showturtle() turtle.write(me, font=(20,), align="center", move=True) window=turtle.Screen() window.exitonclick()
import turtle import math turtle.pen() t=turtle t.up() t.goto(0,150) t.down() t.color('red') t.begin_fill() t.fillcolor('red') t.speed(1) t.left(45) t.forward(150) t.right(45) t.forward(100) t.right(45) t.forward(100) t.right(45) t.forward(100) t.right(45) t.forward(250+math.sqrt(2)*100) t.right (90) t.speed(2) t.forward(250+100*math.sqrt(2)) t.right(45) t.forward(100) t.right(45) t.forward(100) t.right(45) t.forward(100) t.right(45) t.forward(150) t.end_fill() t.goto(-10,0) t.pencolor('white') # L t.pensize(10) t.goto(-50,0) t.goto(-50,80) t.up () # I t.goto(-100,0) t.down() t.goto(-160,0) t.goto(-130,0) t.goto(-130,80) t.goto(-160,80) t.goto(-100,80) t.up() # O t.goto(10,25) t.down() t.right(45) t.circle(25,extent=180) t.goto(60,55) t.circle(25,extent=180) t.goto(10,25) t.up() t.goto(75,80) t.down() t.goto(100,0) t.goto(125,80) t.up() t.goto(180,80) t.down() t.goto(140,80) t.goto(140,0) t.goto(180,0) t.up() t.goto(180,40) t.down() t.goto(140,40) # U t.up() t.goto(-40,-30) t.down() t.goto(-40,-80) t.circle(40,extent=180) t.goto(40,-30) t.hideturtle() window=turtle.Screen() window.exitonclick()
(3)爱心图形3(弧线型)(通过输入方式显示文字) |
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请输入表白语句,然后回车,(例如”I Love You”): 请输入要表白的人(例如”李思思”): |
转载地址:https://changxin.blog.csdn.net/article/details/109842795 |
# coding: utf-8 import turtle import time def LittleHeart(): for i in range(200): turtle.right(1) turtle.forward(2) love=input('请输入表白语句,然后回车,(例如"I Love You"):\n') me=input('请输入要表白的人(例如"李思思"):\n') if love=='': love='I Love you' turtle.setup(width=900,height=600) turtle.color('red','pink') turtle.pensize(15) turtle.speed(1000) turtle.up() turtle.hideturtle() turtle.goto(0,-180) turtle.showturtle() turtle.down() turtle.speed(500) turtle.begin_fill() turtle.left(140) turtle.forward(224) LittleHeart() turtle.left(120) LittleHeart() turtle.forward(224) turtle.end_fill() turtle.pensize(12) turtle.up() turtle.hideturtle() turtle.goto(0,-20) turtle.showturtle() turtle.color('#CD5C5C','pink') turtle.write(love,font=('gungsuh',50,),align="center") turtle.up() turtle.hideturtle() if me !='': turtle.color('black', 'pink') time.sleep(1) turtle.goto(180,-180) turtle.showturtle() turtle.write(me, font=(20,25), align="center", move=True) window=turtle.Screen() window.exitonclick()
import turtle import random def love(x, y): # 在(x,y)处画爱心lalala lv = turtle.Turtle() lv.hideturtle() lv.up() lv.goto(x, y) # 定位到(x,y) def curvemove(): # 画圆弧 for i in range(20): lv.right(10) lv.forward(2) lv.color('red', 'pink') lv.speed(10000000) lv.pensize(1) # 开始画爱心lalala lv.down() lv.begin_fill() lv.left(140) lv.forward(22) curvemove() lv.left(120) curvemove() lv.forward(22) lv.write("YZ", font=("Arial", 12, "normal"), align="center") # 写上表白的人的名字 lv.left(140) # 画完复位 lv.end_fill() def tree(branchLen, t): if branchLen > 5: # 剩余树枝太少要结束递归 if branchLen 20: # 如果树枝剩余长度较短则变绿 t.color("green") t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5)) t.down() t.forward(branchLen) love(t.xcor(), t.ycor()) # 传输现在turtle的坐标 t.up() t.backward(branchLen) t.color("brown") return t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5)) t.down() t.forward(branchLen) # 以下递归 ang = random.uniform(15, 45) t.right(ang) tree(branchLen - random.uniform(12, 16), t) # 随机决定减小长度 t.left(2 * ang) tree(branchLen - random.uniform(12, 16), t) # 随机决定减小长度 t.right(ang) t.up() t.backward(branchLen) myWin = turtle.Screen() t = turtle.Turtle() t.hideturtle() t.speed(1000) t.left(90) t.up() t.backward(200) t.down() t.color("brown") t.pensize(32) t.forward(60) tree(100, t) myWin.exitonclick()
#!/usr/bin/env python3 from mpl_toolkits.mplot3d import Axes3D from matplotlib import cm from matplotlib.ticker import LinearLocator, FormatStrFormatter import matplotlib.pyplot as plt import numpy as np def heart_3d(x,y,z): return (x**2+(9/4)*y**2+z**2-1)**3-x**2*z**3-(9/80)*y**2*z**3 def plot_implicit(fn, bbox=(-1.5, 1.5)): ''' create a plot of an implicit function fn ...implicit function (plot where fn==0) bbox ..the x,y,and z limits of plotted interval''' xmin, xmax, ymin, ymax, zmin, zmax = bbox*3 fig = plt.figure() ax = fig.add_subplot(111, projection='3d') A = np.linspace(xmin, xmax, 100) # resolution of the contour B = np.linspace(xmin, xmax, 40) # number of slices A1, A2 = np.meshgrid(A, A) # grid on which the contour is plotted for z in B: # plot contours in the XY plane X, Y = A1, A2 Z = fn(X, Y, z) cset = ax.contour(X, Y, Z+z, [z], zdir='z', colors=('r',)) # [z] defines the only level to plot # for this contour for this value of z for y in B: # plot contours in the XZ plane X, Z = A1, A2 Y = fn(X, y, Z) cset = ax.contour(X, Y+y, Z, [y], zdir='y', colors=('red',)) for x in B: # plot contours in the YZ plane Y, Z = A1, A2 X = fn(x, Y, Z) cset = ax.contour(X+x, Y, Z, [x], zdir='x',colors=('red',)) # must set plot limits because the contour will likely extend # way beyond the displayed level. Otherwise matplotlib extends the plot limits # to encompass all values in the contour. ax.set_zlim3d(zmin, zmax) ax.set_xlim3d(xmin, xmax) ax.set_ylim3d(ymin, ymax) plt.show() if __name__ == '__main__': plot_implicit(heart_3d) #!/usr/bin/env python3 from mpl_toolkits.mplot3d import Axes3D from matplotlib import cm from matplotlib.ticker import LinearLocator, FormatStrFormatter import matplotlib.pyplot as plt import numpy as np def heart_3d(x,y,z): return (x**2+(9/4)*y**2+z**2-1)**3-x**2*z**3-(9/80)*y**2*z**3 def plot_implicit(fn, bbox=(-1.5, 1.5)): ''' create a plot of an implicit function fn ...implicit function (plot where fn==0) bbox ..the x,y,and z limits of plotted interval''' xmin, xmax, ymin, ymax, zmin, zmax = bbox*3 fig = plt.figure() ax = fig.add_subplot(111, projection='3d') A = np.linspace(xmin, xmax, 100) # resolution of the contour B = np.linspace(xmin, xmax, 40) # number of slices A1, A2 = np.meshgrid(A, A) # grid on which the contour is plotted for z in B: # plot contours in the XY plane X, Y = A1, A2 Z = fn(X, Y, z) cset = ax.contour(X, Y, Z+z, [z], zdir='z', colors=('r',)) # [z] defines the only level to plot # for this contour for this value of z for y in B: # plot contours in the XZ plane X, Z = A1, A2 Y = fn(X, y, Z) cset = ax.contour(X, Y+y, Z, [y], zdir='y', colors=('red',)) for x in B: # plot contours in the YZ plane Y, Z = A1, A2 X = fn(x, Y, Z) cset = ax.contour(X+x, Y, Z, [x], zdir='x',colors=('red',)) # must set plot limits because the contour will likely extend # way beyond the displayed level. Otherwise matplotlib extends the plot limits # to encompass all values in the contour. ax.set_zlim3d(zmin, zmax) ax.set_xlim3d(xmin, xmax) ax.set_ylim3d(ymin, ymax) plt.show() if __name__ == '__main__': plot_implicit(heart_3d)
(7)Matlab 3D心形代码 |
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原:https://blog.csdn.net/weixin_48117689/article/details/124082260 |
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clear; clc; close all; f = @(x, y, z)(x.^2 + 2.25*y.^2 + z.^2 - 1).^3 - ... x.^2.* z.^3 - 0.1125*y.^2.*z.^3; g = @(x, y, z)(sqrt(x.^2+y.^2)-2.5).^2 + z.^2 - 0.4^2; t = linspace(-5, 5); [x1, y1, z1] = meshgrid(t); [x2, y2, z2] = meshgrid(t); val1 = f(x1, y1, z1); val2 = g(x2, y2, z2); [p1, v1] = isosurface(x1, y1, z1, val1, 0); [p2, v2] = isosurface(x2, y2, z2, val2, 0); figure() subplot(1, 1, 1) h = patch('faces',p1,'vertices',v1,'facevertexcdata',jet(size(v1,1)),... 'facecolor','w','edgecolor','flat'); hold on; patch('faces',p2,'vertices',v2,'facevertexcdata',jet(size(v2,1)),... 'facecolor','w','edgecolor','flat'); grid on; axis equal; axis([-3,3,-3,3,-1.5,1.5]); view(3) title() warning('off'); T = suptitle("$I\ Love\ U\ !$"); set(T,'Interpreter','latex','FontSize',24) pic_num = 1; for i = 1:20 v1 = 0.98 * v1; set(h, 'vertices', v1); drawnow; F = getframe(gcf); I = frame2im(F); [I,map]=rgb2ind(I,256); if pic_num == 1 imwrite(I,map,'BeatingHeart.gif','gif','Loopcount',inf,'DelayTime',0.05); else imwrite(I,map,'BeatingHeart.gif','gif','WriteMode','append','DelayTime',0.05); end pic_num = pic_num + 1; end for i = 1:20 v1 = v1 / 0.98; set(h, 'vertices', v1); drawnow; F = getframe(gcf); I = frame2im(F); [I,map] = rgb2ind(I,256); imwrite(I,map,'BeatingHeart.gif','gif','WriteMode','append','DelayTime',0.05); pic_num = pic_num + 1; end
import javax.swing.*; import java.awt.*; import static java.lang.Math.*; public class DemoTest extends JFrame { private static final long serialVersionUID = -1284128891908775645L; // 定义加载窗口大小 public static final int GAME_WIDTH = 500; public static final int GAME_HEIGHT = 500; // 获取屏幕窗口大小 public static final int WIDTH = Toolkit.getDefaultToolkit().getScreenSize().width; public static final int HEIGHT = Toolkit.getDefaultToolkit().getScreenSize().height; public DemoTest() { // 设置窗口标题 this.setTitle("心形曲线"); // 设置窗口初始位置 this.setLocation((WIDTH - GAME_WIDTH) / 2, (HEIGHT - GAME_HEIGHT) / 2); // 设置窗口大小 this.setSize(GAME_WIDTH, GAME_HEIGHT); // 设置背景色 this.setBackground(Color.BLACK); // 设置窗口关闭方式 this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // 设置窗口显示 this.setVisible(true); } @Override public void paint(Graphics g) { double x, y, r; Image OffScreen = createImage(GAME_WIDTH, GAME_HEIGHT); Graphics drawOffScreen = OffScreen.getGraphics(); for (int i = 0; i 90; i++) { for (int j = 0; j 90; j++) { r = Math.PI / 45 * i * (1 - Math.sin(Math.PI / 45 * j)) * 18; x = r * Math.cos(Math.PI / 45 * j) * Math.sin(Math.PI / 45 * i) + GAME_WIDTH / 2; y = -r * Math.sin(Math.PI / 45 * j) + GAME_HEIGHT / 4; //设置画笔颜色 drawOffScreen.setColor(Color.PINK); // 绘制椭圆 drawOffScreen.fillOval((int) x, (int) y, 2, 2); } // 生成图片 g.drawImage(OffScreen, 0, 0, this); } } public static void main(String[] args) { DemoTest demo = new DemoTest(); demo.setVisible(true); } }
#include #include #include #include float f(float x, float y, float z) { float a = x * x + 9.0f / 4.0f * y * y + z * z - 1; return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z; } float h(float x, float z) { for (float y = 1.0f; y >= 0.0f; y -= 0.001f) if (f(x, y, z) 0.0f) return y; return 0.0f; } int main() { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0xc);//SetConsoleTextAttribute()是Windows系统中一个可以设置控制台窗口字体颜色和背景色的计算机函数 HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);// GetStdHandle()检索指定标准设备的句柄(标准输入、标准输出或标准错误) _TCHAR buffer[25][80] = { _T(' ') }; _TCHAR ramp[] = _T("vvvvvvvv"); int count = 0; int count1 = 0; for (float t = 0.0f;; t += 0.1f) { int sy = 0; float s = sinf(t); float a = s * s * s * s * 0.2f; for (float z = 1.3f; z > -1.2f; z -= 0.1f) { _TCHAR *p = &buffer[sy++][0]; float tz = z * (1.2f - a); for (float x = -1.5f; x 1.5f; x += 0.05f) { float tx = x * (1.2f + a); float v = f(tx, 0.0f, tz); if (v 0.0f) { float y0 = h(tx, tz); float ny = 0.01f; float nx = h(tx + ny, tz) - y0; float nz = h(tx, tz + ny) - y0; float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz); float d = (nx + ny - nz) * nd * 0.5f + 0.5f; *p++ = ramp[(int)(d * 5.0f)]; } else *p++ = ' '; } } for (sy = 0; sy 25; sy++) { COORD coord = { 0, sy }; SetConsoleCursorPosition(o, coord);//作用是设置控制台(cmd)光标位置 WriteConsole(o, buffer[sy], 79, NULL, 0);//从当前光标位置开始,将字符串写入控制台屏幕缓冲区 } if (count 22) { printf("I Love You") ;//表白内容 printf(" To CSDN");// 被表白者的名字 count++; } else { printf("You Are My Best Lover.\n"); count++; if (count >= 44) { count = 0; } } Sleep(36);//Sleep函数:执行挂起一段时间,也就是等待一段时间在继续执行 } }
(10)、Python《点燃我温暖你》李峋爱心代码 |
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转载地址:【双十一特辑】爱心代码(程序员的浪漫)-李峋_天寒雨落的博客-CSDN博客 |
import random from math import sin, cos, pi, log from tkinter import * CANVAS_WIDTH = 640 # 画布的宽 CANVAS_HEIGHT = 480 # 画布的高 CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标 CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标 IMAGE_ENLARGE = 11 # 放大比例 HEART_COLOR = "pink" # 心的颜色 def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): """ “爱心函数生成器” :param shrink_ratio: 放大比例 :param t: 参数 :return: 坐标 """ # 基础函数 x = 16 * (sin(t) ** 3) y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)) # 放大 x *= shrink_ratio y *= shrink_ratio # 移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y) def scatter_inside(x, y, beta=0.15): """ 随机内部扩散 :param x: 原x :param y: 原y :param beta: 强度 :return: 新坐标 """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dy def shrink(x, y, ratio): """ 抖动 :param x: 原x :param y: 原y :param ratio: 比例 :return: 新坐标 """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数... dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dy def curve(p): """ 自定义曲线函数,调整跳动周期 :param p: 参数 :return: 正弦 """ return 4 * (2 * sin(4 * p)) / (2 * pi) class Heart: """ 爱心类 """ def __init__(self, generate_frame=20): self._points = set() # 原始爱心坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合 self._center_diffusion_points = set() # 中心扩散效果点坐标集合 self.all_points = {} # 每帧动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 爱心 for _ in range(number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list = list(self._points) for _ in range(4000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.17) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): # 调整缩放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例 halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光环 heart_halo_point = set() # 光环的点坐标集合 for _ in range(halo_number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t, shrink_ratio=11) x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: # 处理新的点 heart_halo_point.add((x, y)) x += random.randint(-11, 11) y += random.randint(-11, 11) size = random.choice((1, 2, 2))#控制外围粒子的大小 all_points.append((x, y, size)) # 轮廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR) def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(160, draw, main, render_canvas, render_heart, render_frame + 1) if __name__ == '__main__': root = Tk() # 一个Tk canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() # 心 draw(root, canvas, heart) # 开始画画~ root.mainloop()
三、用python、java字符画绘制爱心
(1)一行代码画爱心 |
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print(‘\n’.join([”.join([(‘Love'[(x-y)%len(‘Love’)] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3 |
a = [ print(‘\n’.join(a)) |
- import time
- y = 2.5
- while y>=-1.6:
- x = -3.0
- while x4.0:
- if (x*x+y*y-1)**33.6*x*x*y*y*y or (x>-2.4 and x2.1 and y1.5 and y>-1) or (((x2.5 and x>2.2)or(x>3.4 and x3.7)) and y>-1 and y1.5) or (y>-1 and y0.6 and x3.7 and x>2.2):
- print(' ',end="")
- else:
- print('*',end="")
- x += 0.1
- print()
- time.sleep(0.25)
- y -= 0.2
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参考:https://blog.csdn.net/qq_55342245/article/details/120904578 |
- import time
- y = 2.5
- while y>=-1.6:
- x = -3.0
- while x4.0:
- if (x*x+y*y-1)**33.6*x*x*y*y*y or (x>-2.4 and x2.1 and y1.5 and y>-1) or (((x2.5 and x>2.2)or(x>3.4 and x3.7)) and y>-1 and y1.5) or (y>-1 and y0.6 and x3.7 and x>2.2):
- print('*',end="")
- else:
- print(' ',end="")
- x += 0.1
- print()
- time.sleep(0.25)
- y -= 0.2
(3)输出五个爱心,由Dear I love you forever! 五个单词填充而成 |
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转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578 |
import time sentence = "Dear, I love you forever!" for char in sentence.split(): allChar = [] for y in range(12, -12, -1): lst = [] lst_con = '' for x in range(-30, 30): formula = ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3 if formula 0: lst_con += char[(x) % len(char)] else: lst_con += ' ' lst.append(lst_con) allChar += lst print('\n'.join(allChar)) time.sleep(1)
四、绘制玫瑰花
(1)、6种python玫瑰花绘图源码(立体多层玫瑰、红玫瑰)
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(1)立体多层玫瑰 | (2)红玫瑰 | (3)红玫瑰 |
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(4)红玫瑰 | (5)红玫瑰 | (6)红玫瑰 |
篇幅太长,请点击查看: 立体多层玫瑰绘图源码__玫瑰花python 绘图源码集锦
span >html> html lang="en"> head> meta charset="UTF-8"> meta http-equiv="X-UA-Compatible" content="IE=edge"> meta name="viewport" content="width=device-width, initial-scale=1.0"> title>Documenttitle> head> style> .flower { margin-left: 32%; margin-top: 9%; } style> body> canvas id="c" class="flower">canvas> body> html> script> var b = document.body; var c = document.getElementsByTagName('canvas')[0]; var a = c.getContext('2d'); document.body.clientWidth; with (m = Math) C = cos, S = sin, P = pow, R = random; c.width = c.height = f = 600; h = -250; function p(a, b, c) { if (c > 60) return [S(a * 7) * (13 + 5 / (.2 + P(b * 4, 4))) - S(b) * 50, b * f + 50, 625 + C(a * 7) * (13 + 5 / (.2 + P(b * 4, 4))) + b * 400, a * 1 - b / 2, a]; A = a * 2 - 1; B = b * 2 - 1; if (A * A + B * B 1) { if (c > 37) { n = (j = c & 1) ? 6 : 4; o = .5 / (a + .01) + C(b * 125) * 3 - a * 300; w = b * h; return [o * C(n) + w * S(n) + j * 610 - 390, o * S(n) - w * C(n) + 550 - j * 350, 1180 + C(B + A) * 99 - j * 300, .4 - a * .1 + P(1 - B * B, -h * 6) * .15 - a * b * .4 + C(a + b) / 5 + P(C((o * (a + 1) + (B > 0 ? w : -w)) / 25), 30) * .1 * (1 - B * B), o / 1e3 + .7 - o * w * 3e-6] } if (c > 32) { c = c * 1.16 - .15; o = a * 45 - 20; w = b * b * h; z = o * S(c) + w * C(c) + 620; return [o * C(c) - w * S(c), 28 + C(B * .5) * 99 - b * b * b * 60 - z / 2 - h, z, (b * b * .3 + P((1 - (A * A)), 7) * .15 + .3) * b, b * .7] } o = A * (2 - b) * (80 - c * 2); w = 99 - C(A) * 120 - C(b) * (-h - c * 4.9) + C(P(1 - b, 7)) * 50 + c * 2; z = o * S(c) + w * C(c) + 700; return [o * C(c) - w * S(c), B * 99 - C(P(b, 7)) * 50 - c / 3 - z / 1.35 + 450, z, (1 - b / 1.2) * .9 + a * .1, P((1 - b), 20) / 4 + .05] } } setInterval('for(i=0;iz)m[q]=z,a.fillStyle="rgb("+~(s[3]*h)+","+~(s[4]*h)+","+~(s[3]*s[3]*-80)+")",a.fillRect(x,y,1,1)}', 0) script>
五、前端特效爱心
html> head>head> body> div class="wrapper"> input type="checkbox" id="ck1"> label for="ck1">Ilabel> input type="checkbox" id="ck2"> label for="ck2">lovelabel> input type="checkbox" id="ck3"> label for="ck3">youlabel> div> span>点击每个单词查看效果span> style> html { display: table; width: 100%; height: 100%; table-layout: fixed; } body { display: table-cell; width: 100%; height: 100%; vertical-align: middle; font-family: 'Shadows Into Light'; color: #111; } .wrapper { width: 500px; height: 500px; position: relative; margin: 0 auto; } input[type="checkbox"] { display: none; } input[type="checkbox"] + label { width: 100px; height: 100px; line-height: 100px; display: inline-block; position: absolute; text-align: center; font-size: 100px; transition: all 1s ease; } label { text-shadow: 8px 8px 30px rgba(0,0,0,0.5); } label:hover { color: #c32a2a; cursor: pointer; } #ck1 + label, #ck2 + label { border-radius: 50px; top: 0; } #ck1:checked + label, #ck2:checked + label, #ck3:checked + label { background: #c32a2a; font-size: 0; transition: all 1s ease; } #ck1:checked + label, #ck2:checked + label { width: 300px; height: 300px; border-radius: 150px; line-height: 300px; } #ck1 + label { left: 0; } #ck2 + label { right: 0; } #ck3 + label { bottom: 0; left: 50%; margin: 0 -50px; } #ck3:checked + label { width: 275px; height: 275px; bottom: 96px; left: 162px; transform: rotate(45deg); line-height: 27px; } span { display: inline-block; text-align: center; position: absolute; bottom: 10px; left: 50%; margin-left: -100px; width: 200px; font-size: 24px; color: #999; } style> body> html>
span >html> html lang="en"> head> meta charset="UTF-8"> meta http-equiv="X-UA-Compatible" content="IE=edge"> meta name="viewport" content="width=device-width, initial-scale=1.0"> title>Documenttitle> script src="https://cdn.staticfile.org/d3/4.13.0/d3.min.js">script> style> body { margin: 0; height: 100vh; display: flex; align-items: center; justify-content: center; background-color: black; overflow: hidden; } .love { width: 450px; height: 450px; position: relative; } .love span { position: absolute; left: 0; color: goldenrod; font-size: 20px; font-family: sans-serif; text-shadow: 0 0 1em white; animation: x-move 10s ease-in-out infinite alternate, y-move 20s linear infinite; animation-delay: calc(20s / var(--particles) * var(--n) * -1); user-select: none; } .love span:first-child { color: orangered; font-size: 3em; text-shadow: 0 0 0.1em black, 0 0 1em white; z-index: 1; } @keyframes x-move { to { left: 450px; } } @keyframes y-move { 0% { transform: translateY(180px); } 10% { transform: translateY(45px); } 15% { transform: translateY(5px); } 18% { transform: translateY(0); } 20% { transform: translateY(5px); } 22% { transform: translateY(35px); } 24% { transform: translateY(65px); } 25% { transform: translateY(110px); } 26% { transform: translateY(65px); } 28% { transform: translateY(35px); } 30% { transform: translateY(5px); } 32% { transform: translateY(0); } 35% { transform: translateY(5px); } 40% { transform: translateY(45px); } 50% { transform: translateY(180px); } 71% { transform: translateY(430px); } 72.5% { transform: translateY(440px); } 75% { transform: translateY(450px); } 77.5% { transform: translateY(440px); } 79% { transform: translateY(430px); } 100% { transform: translateY(180px); } } style> head> body> div class="love">div> body> html> script> const words = [ '爱', 'Love', 'Amour', 'Liebe', 'Amore', 'Amor', 'Любовь', 'الحب', 'प्यार', 'Cinta', 'Αγάπη', '사랑', 'Liefde', 'Dashuri', 'Каханне', 'Ljubav', 'Láska', 'Armastus', 'Mahal', 'אהבה', 'Szerelem', 'Grá', 'Mīlestība', 'Meilė', 'Любов', 'Љубовта', 'Cinta', 'عشق', 'Dragoste', 'Láska', 'Renmen', 'ፍቅር', 'munaña', 'Sevgi', 'Љубав', 'karout', 'amà', 'amôr', 'kærleiki', 'mborayhu', 'Upendo', 'sòòyayyàà', 'ljubav', 'Սեր', 'сүю', 'сүйүү', 'tia', 'aroha', 'KHAIR', 'प्रेम', 'kjærlighet', 'munay', 'jecel', 'Kärlek', 'soymek', 'Mahal', 'ярату', 'محبت', 'sopp', 'uthando', 'ความรัก', 'Aşk', 'Tình yêu', 'ליבע']; d3.select('.love') .style('--particles', words.length) .selectAll('span') .data(words) .enter() .append('span') .style('--n', (d, i) => i + 1) .text((d) => d); script>
span >html> html lang="en"> head> meta charset="UTF-8"> meta http-equiv="X-UA-Compatible" content="IE=edge"> meta name="viewport" content="width=device-width, initial-scale=1.0"> title>Documenttitle> head> body> canvas id="cavs">canvas> body> html> script> var canvas = document.getElementById("cavs"); const WIDTH = window.innerWidth; const HEIGHT = window.innerHeight; canvas.setAttribute("width", WIDTH); canvas.setAttribute("height", HEIGHT); var context = canvas.getContext("2d"); var start = { loves: [], DURATION: 30, begin: function () { this.createLove(); }, createLove: function () { for (var i = 0; i WIDTH / 59; i++) { var love = new Love(); this.loves.push(love); } setInterval(this.drawLove.bind(this), this.DURATION); }, drawLove: function () { context.clearRect(0, 0, WIDTH, HEIGHT); for (var key in this.loves) { this.loves[key].draw(); } } } function Love() { var me = this; function rand() { me.attr.scale = (Math.random() * 0.8 + 0.3) * WIDTH / 521; me.attr.x = Math.floor(Math.random() * WIDTH - 40); me.attr.y = Math.floor(HEIGHT - Math.random() * 200); me.attr.ColR = Math.floor(Math.random() * 255); me.attr.ColG = Math.floor(Math.random() * 255); me.attr.ColB = Math.floor(Math.random() * 255); me.attr.alpha = Math.random() * 0.2 + 0.8; me.attr.vector = Math.random() * 5 + 0.4; } (function () { me.attr = {}; rand(); }()); me.draw = function () { if (me.attr.alpha 0.01) rand(); x = me.attr.x; y = me.attr.y; scale = 4 * me.attr.scale; context.beginPath(); context.bezierCurveTo(x + 2.5 * scale, y + 2.5 * scale, x + 2.0 * scale, y, x, y); context.bezierCurveTo(x - 3.0 * scale, y, x - 3.0 * scale, y + 3.5 * scale, x - 3.0 * scale, y + 3.5 * scale); context.bezierCurveTo(x - 3.0 * scale, y + 5.5 * scale, x - 1.0 * scale, y + 7.7 * scale, x + 2.5 * scale, y + 9.5 * scale); context.bezierCurveTo(x + 6.0 * scale, y + 7.7 * scale, x + 8.0 * scale, y + 5.5 * scale, x + 8.0 * scale, y + 3.5 * scale); context.bezierCurveTo(x + 8.0 * scale, y + 3.5 * scale, x + 8.0 * scale, y, x + 5.0 * scale, y); context.bezierCurveTo(x + 3.5 * scale, y, x + 2.5 * scale, y + 2.5 * scale, x + 2.5 * scale, y + 2.5 * scale); context.fillStyle = "rgba(" + me.attr.ColR + "," + me.attr.ColG + "," + me.attr.ColB + "," + me.attr.alpha + ")"; context.fill(); context.lineWidth = 0.5; context.stroke(); me.attr.y -= me.attr.vector; me.attr.alpha -= (me.attr.vector / 2.9 * 3.5 / HEIGHT); } } window.onload = function () { start.begin(); } script>
- span >html>
- html lang="en">
- head>
- meta charset="UTF-8">
- meta http-equiv="X-UA-Compatible" content="IE=edge">
- meta name="viewport" content="width=device-width, initial-scale=1.0">
- title>Documenttitle>
- head>
- body>
- canvas id="c">canvas>
- body>
- html>
- script>
- var b = document.body,
- c = document.getElementsByTagName('canvas')[0],
- a = c.getContext('2d');
-
- document.body.clientWidth; // fix bug in webkit: http://qfox.nl/weblog/218
-
- // ### Pixel Love - a js1k 2012 entry by @aaronsnoswell
- // This demo is on [github](https://github.com/aaronsnoswell/js1k-2012-love)
-
- // You can also browse the annotated source code at [http://aaronsnoswell.github.com/js1k-2012-love/docs/](http://aaronsnoswell.github.com/js1k-2012-love/docs/)
-
- // Define some variables:
-
- var h = "❤", // A heart
- g = 5, // The granularity - determines the size of each 'pixel'
- l = 10, // The threshold / limit, used for determining where to place pixels
- outline = [], // Arrays of locations for the outline and fill pixles
- fill = [],
- sx = 100, // Where to draw the heart
- sy = 450,
- box = [999, 999, 0, 0]; // The bounding box of the heart (computed later)
-
- // Set the canvas size
- c.width = 500;
- c.height = 800;
-
- // A utility function, used for looping over an x and y variable
- var loopxy = function(w, h, step, callback) {
- for(var x=0; x
- for(var y=0; y
- callback(x, y, step);
- }
- }
- }
-
- // Shortcut method for clearing the canvas
- a.clear = function() {
- a.clearRect(0, 0, c.width, c.height);
- }
-
- // Normalise browser font rendering in the canvas.
- // See [https://twitter.com/#!/aaronsnoswell/status/165642474109419520](https://twitter.com/#!/aaronsnoswell/status/165642474109419520)
- a.textBaseline = "bottom";
- a.font="300pt arial";
- a.lineWidth = g*2;
-
- // Draw a filled heart on the canvas
- a.fillText(h, sx, sy);
-
- // Loop over the entire canvas and wherever there are filled pixels,
- // store that location in the fill array
- var d = a.getImageData(0, 0, c.width, c.height)
- loopxy(d.width, d.height, g, function(x, y) {
- if(d.data[(x + y*d.width)*4+3] >= l) fill.push([x, y]);
- });
-
- // Clear the screen
- a.clear();
-
- // Draw an outline of a heart on the canvas
- a.strokeText(h, sx, sy);
-
- // Loop over the entire canvas once again. Wherever there are filled
- // pixels, store that location in the outline array
- var d = a.getImageData(0, 0, c.width, c.height)
- loopxy(d.width, d.height, g, function(x, y) {
- if(d.data[(x + y*d.width)*4+3] >= l) {
- outline.push([x, y]);
-
- // Compute the bounding box of the heart
- if(x
0]) box[0] = x; - if(x>box[2]) box[2] = x;
- if(y
1]) box[1] = y; - if(y>box[3]) box[3] = y;
- }
- });
-
- // Find the middle x and y locations of the heart
- box.push((box[0]+box[2])/2);
- box.push((box[1]+box[3])/2);
-
- // Store the current time as ms since epoch
- var t0 = new Date().getTime();
-
- // Use a recursive named function + setTimeout to ensure each frame has
- // time to finish before the next one is drawn
- (function render() {
- window.setTimeout(function() {
- // Time delta and elapsed time
- var d = new Date().getTime()-t0;
- t0 += d;
-
- // Clear the screen
- a.clear();
-
- // Draw the red heart
- a.fillStyle = "#f00";
- loopxy(fill.length, 1, 1, function(i) {
- var x = fill[i][0],
- y = fill[i][1];
- // Offset each pixel by a sinusoidal, time based ammount
- a.fillRect(x-g/2+Math.sin(t0/500+y/80)*(x-box[4])+10, y-g/2+10, g, g);
- })
-
- // Draw the outline using the same logic as above
- a.fillStyle = "#000";
- loopxy(outline.length, 1, 1, function(i) {
- var x = outline[i][0],
- y = outline[i][1];
- a.fillRect(x-g/2+Math.sin(t0/500+y/80)*(x-box[4])+10, y-g/2+10, g, g);
- })
-
- // Loop at 30fps
- render();
- }, 1/30);
- })();
- script>
-
(5)红心下落动画

原:74行代码实现浪漫的红心下落的动画效果_汪子熙的博客-CSDN博客
- html>
- canvas>canvas>
- script>
- var c = document.getElementsByTagName('canvas')[0];
- var b = document.body;
- var a = c.getContext('2d');
- function d(b, c, d, e) {
- a.fillStyle = b;
- a.beginPath();
- a.arc(c, d, e, 0, 2 * m.PI, !0);
- a.fill();
- a.fillRect(c, d, 1, 1)
- }
- m = Math;
- r = m.random;
- g = Date;
- l = +(new g);
- e = document;
- q = e.createElement("canvas");
- w = e.createElement("canvas");
- o = {};
- h = 100;
- H = 200;
- v = window;
- t = c.width = v.innerWidth;
- u = c.height = v.innerHeight - 5;
- b.setAttribute("style", "margin:0;background:#000");
- k = a;
- q.width = q.height = h;
- w.width = 1e3;
- w.height = H;
- for (j = 0; ++j
- for (i = 0; 1e3 > ++i; )
- a = q.getContext("2d"),
- z = .5 - i / h,
- f = j / h - .5 + .4 * m.sqrt(m.abs(z)),
- f = z * z + 2 * f * f,
- .23 > f && d(.16 "#F00" : "#F88", i, j, 0),
- a = w.getContext("2d"),
- d(j > 5e-4 * i * i - .3 * i + h ? "#343" : j > 4e-4 * i * i - .9 * i + 500 ? "#232" : "#000", i, j, 0);
- o[j] = {
- x: r() * t,
- y: -h - r() * u,
- b: 51 - j / 4,
- a: 25 + .4 * j
- };
- o[H + j] = {
- x: r() * t,
- y: r() * u - H,
- a: 3 * r() + 1,
- c: j
- }
- }
- a = k;
- v.setInterval(function() {
- n = +(new g);
- a.clearRect(0, 0, t, u);
- d("#FFA", H, 250, 150);
- d("#000", 270, 320, h);
- a.drawImage(w, 0, u - H, t, H);
- for (i = 0; ++i
- f = (n - l) / h,
- s = o[H + i],
- d("#FFA", s.x, s.y, m.floor(m.max(s.a + m.sin(s.c++ / 10) - .5, 1))),
- z = o[i],
- a.drawImage(q, z.x += -.1 / (z.b / h) * f, z.y += (5 - z.b / 10) * f, z.a, z.a),
- z.y > u && (z.y = -h),
- z.x x = t);
- l = n
- }, 60)
- //L
- script>
-
- html>
(6)《点燃我温暖你》中李峋的爱心代码

转载地址:HTML爱心代码 | 一起体验理工男的极致浪漫(电视剧男主同款)_陈橘又青的博客-CSDN博客
- span >HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
- HTML>
- HEAD>
- TITLE> New Document TITLE>
- META NAME="Generator" CONTENT="EditPlus">
- META NAME="Author" CONTENT="">
- META NAME="Keywords" CONTENT="">
- META NAME="Description" CONTENT="">
- style>
- html, body {
- height: 100%;
- padding: 0;
- margin: 0;
- background: #000;
- }
- canvas {
- position: absolute;
- width: 100%;
- height: 100%;
- }
- style>
- HEAD>
-
- BODY>
- canvas id="pinkboard">canvas>
- script>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- /*
- * RequestAnimationFrame polyfill by Erik Möller
- */
- (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a
length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}()); -
- /*
- * Point class
- */
- var Point = (function() {
- function Point(x, y) {
- this.x = (typeof x !== 'undefined') ? x : 0;
- this.y = (typeof y !== 'undefined') ? y : 0;
- }
- Point.prototype.clone = function() {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function(length) {
- if (typeof length == 'undefined')
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function() {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
- var Particle = (function() {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function(x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function(deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function(context, image) {
- function ease(t) {
- return (--t) * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function() {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function(x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree ) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function(deltaTime) {
- var i;
-
- // update active particles
- if (firstActive
- for (i = firstActive; i
- particles[i].update(deltaTime);
- }
- if (firstFree
- for (i = firstActive; i length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i
- particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (particles[firstActive].age >= duration && firstActive != firstFree) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
-
-
- };
- ParticlePool.prototype.draw = function(context, image) {
- // draw active particles
- if (firstActive
- for (i = firstActive; i
- particles[i].draw(context, image);
- }
- if (firstFree
- for (i = firstActive; i length; i++)
- particles[i].draw(context, image);
- for (i = 0; i
- particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function(canvas) {
- var context = canvas.getContext('2d'),
- particles = new ParticlePool(settings.particles.length),
- particleRate = settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function() {
- var canvas = document.createElement('canvas'),
- context = canvas.getContext('2d');
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
- point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = '#ea80b0';
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function() {
- onResize();
- render();
- }, 10);
- })(document.getElementById('pinkboard'));
- script>
- BODY>
- HTML>
六、特色推荐


作者:@_猿来如此
作者:带中小学生玩转Python
https://blog.csdn.net/m0_63057469/article/details/126091105
https://blog.csdn.net/m0_48190198/article/details/123235264


用Pygame制作一场漂亮的流星雨
爱心字符云
https://blog.csdn.net/wangzirui32/article/details/115825539
https://blog.csdn.net/weixin_55822277/article/details/121370628
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